

Now that the true power of New Eden’s weapons are realized, we can understand how much of a beating these ships can handle. So, if you are getting hit by a doomsday from a titan, you will either die, or you will have survived more impact than a World War Two nuclear bomb. To compare, the Hiroshima A-Bomb was around 15 kilotons, and the Nagasaki bomb was around 21 kilotons. So, what about the most powerful ship weapon in the game? Targeted Doomsday devices do 1.5 million damage, so converted to Gj and then converted into TNT, you get a little over 25 kilotons of TNT. An easier conversion to understand, is that one EHP or damage is worth about one hand grenade in energy. That is a little more than ¾ the energy of this explosion from one shot. In other words, one shot from one Tech 2 capital laser weapon is close to the energy output of 76.5 tons of TNT. Without resistances, one GJ is equal to 14.23 EHP of damage. If we divide volley damage by energy usage you get 14.23 damage per GJ. If we subtract the damage bonus from the ship itself (180%) then you have a volley damage of 4554 damage. The crystals don’t hold or add energy into the system, and if they do, it’s a finite amount, which makes laser or energy weapons the best conversion point.įor this example, we use the Dual Giga Pulse Laser II, which has a base value (without skills or bonuses) energy usage of 320 GigaJoules per shot and does a volley of 16393 damage. Lasers are the perfect example because there is no ammo which can hold extra energy, only the focusing crystals, which take the energy and focus it in a beam – think of it like a magnifying glass on ants. In order to find out what one DPS or EHP means in terms of energy, we need to look at the energy value for weapons and convert them. These are the most important units when it comes to fitting, but there is no standard conversion for what DPS or EHP means in terms of actual energy and what it looks like in real life. Now EHP and DPS are the standard units we use to determine what a ship is capable of in game. To start out relatively small, we can look at DPS and EHP in terms of energy. There is no in-game representation of the power and size of EVE Online’s ships and stations, but using the data given in-game, we can compare and represent the scale of EVE Online’s technology. While these make it easier to comprehend within the bounds of the EVE universe, it is still hard to visualise the size and power of these ships. Also, see my other post about Evepraisal for more information about how Evepraisal was made and what made it special.When you hear about EVE Online’s ships, especially their power and size, you typically hear them discussed in terms of Damage Per Second (DPS), Effective Hit Points (EHP), or their mass and their length. You can find it at /evepraisal/go-evepraisal.
Eve online ships code#
The source code for Evepraisal is open to all to use and modify. I am happy to have had my role, however small, in shaping the game. Eve Online has been a great game for many people for many years. Thank you to everyone who has supported this project over the years. I’m sorry that advertisements may have been annoying but it essentially only made enough money to keep the site running. It appears to be changing and it just feels weird running a tool for a game I don’t have installed anywhere… for years… However, I’ve become more and more out of touch with the game. I have enough monitoring that usually I am alerted when something breaks (that’s how I even know that CCP banned my IP from ESI) and I spend some time fixing it and then I move on with my life. As such, I’ve been mostly doing extremely rare maintenance on the tool. This may not surprise most people based on how nothing changed with the website for years, but I haven’t played Eve Online for several years now. I started to work towards mitigating the issue by contacting support, but I stopped to think for a second about just… not. Recently, CCP banned the IP address that I currently use to gather market data from Eve Online’s ESI API. However, the time has come to shut it down.įirst off, if you are looking for alternatives, you may want to try one of these websites: I think it has made a real impact on how Eve Online is played by many players. It covers the technical details and lessons that I learned throughout the years.Įvepraisal has been a really fun project for me. I posed a new article about operating Evepraisal for over a decade.
